First strikeWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, first strikeEach creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent...
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
As an additional cost to cast this spell, discard a card.Draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card., Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.)TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.)TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Trample: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)TrampleOther Wolves and Werewolves you control have trample.: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Trample: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)TrampleOther Wolves and Werewolves you control have trample.: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead.
VigilanceDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.), Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.), Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)