Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
When another creature you control dies, transform Bereaved Survivor.Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
When another creature you control dies, transform Bereaved Survivor.Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir., , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target., : Exile the top card of your library. You may play that card this turn.
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir., , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target., : Exile the top card of your library. You may play that card this turn.
If it's neither day nor night, it becomes day as Obsessive Astronomer enters.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
If it's neither day nor night, it becomes day as Obsessive Astronomer enters.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.