Enchant creatureWhen this Aura enters, draw two cards.Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
FlyingWhenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.Whenever you discard a land card, create a tapped Treasure token.
Enchant creatureWhen this Aura enters, draw two cards.Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Prowler can't be blocked by creatures with power 2 or less.Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.
Prowler can't be blocked by creatures with power 2 or less.Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.