Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever this Vehicle attacks, you may pay . When you do, another target attacking creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, you may pay . When you do, another target attacking creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Electro's Bolt deals 4 damage to target creature.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Electro's Bolt deals 4 damage to target creature.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
TrampleWhenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
TrampleWhenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
During your turn, Sun-Spider has flying.When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
During your turn, Sun-Spider has flying.When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Menace (This creature can't be blocked except by two or more creatures.)When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Menace (This creature can't be blocked except by two or more creatures.)When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)