Choose one —• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Choose one —• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Choose one —• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Choose one —• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.)Dinosaur Formula — , Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Menace (This creature can't be blocked except by two or more creatures.)Dinosaur Formula — , Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.