TrampleWhenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
VigilanceWhen SP//dr enters, put a +1/+1 counter on target creature.Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
VigilanceWhen SP//dr enters, put a +1/+1 counter on target creature.Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.Equipped creature gets +2/+0 and has flying and haste.Equip Mayhem
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.Equipped creature gets +2/+0 and has flying and haste.Equip Mayhem
This artifact enters with two +1/+1 counters on it.: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
This artifact enters with two +1/+1 counters on it.: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
When Silver Sable enters, put a +1/+1 counter on another target creature.Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
When Silver Sable enters, put a +1/+1 counter on another target creature.Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
DeathtouchAt the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
DeathtouchAt the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)II — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.II — Target creature you control gets +2/+2 until end of turn.III — Return target creature card from your graveyard to your...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)II — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.II — Target creature you control gets +2/+2 until end of turn.III — Return target creature card from your graveyard to your...