VigilanceWhen SP//dr enters, put a +1/+1 counter on target creature.Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
VigilanceWhen SP//dr enters, put a +1/+1 counter on target creature.Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
This spell costs less to cast if you control a permanent with mana value 4 or greater.One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
This spell costs less to cast if you control a permanent with mana value 4 or greater.One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
When this enters the battlefield, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle your library.This creature gets +1/+1 for each Mountain you control.When this leaves the battlefield, sacrifice a land.
When this enters the battlefield, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle your library.This creature gets +1/+1 for each Mountain you control.When this leaves the battlefield, sacrifice a land.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.