VigilanceAt the beginning of your end step, untap each other artifact creature you control., : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
As an additional cost to cast this spell, sacrifice a creature.Choose one or both —• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.• Destroy target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Enchant creatureWhen this Aura enters, put a +1/+1 counter on enchanted creature.Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
Choose three. You may choose the same mode more than once.• Fiery Confluence deals 1 damage to each creature.• Fiery Confluence deals 2 damage to each opponent.• Destroy target artifact.
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
FlyingWhenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target artifact.