Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
VigilanceAt the beginning of your end step, untap each other artifact creature you control., : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
VigilanceAt the beginning of your end step, untap each other artifact creature you control., : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
You may cast the first creature spell you cast each turn as though it had flash.Whenever a nontoken creature you control enters during combat, draw a card.
First strikeOther creatures you control have haste.Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
As an additional cost to cast this spell, sacrifice a creature.Choose one or both —• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.• Destroy target creature.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target artifact.
This land enters tapped.: Add .: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
The Duke enters with a +1/+1 counter on him., Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.