When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
FlyingAlliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
FlyingAlliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.: Target attacking creature token gains indestructible until end of turn.
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.: Target attacking creature token gains indestructible until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)Rhinos you control have menace.Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Menace (This creature can't be blocked except by two or more creatures.)Rhinos you control have menace.Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When Metalhead enters, return up to one other target artifact or creature to its owner's hand., Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
When Metalhead enters, return up to one other target artifact or creature to its owner's hand., Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.