FlashEnchant creatureEnchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
FlashEnchant creatureEnchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
This creature can't be blocked if an artifact entered the battlefield under your control this turn., Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
This creature can't be blocked if an artifact entered the battlefield under your control this turn., Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Enchant creatureEnchanted creature can't attack or block., Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Enchant creatureEnchanted creature can't attack or block., Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
FlyingWhen this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
LifelinkDisappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.
LifelinkDisappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
When this Equipment enters, return up to one other target nonland permanent to its owner's hand.Equipped creature gets +2/+1 and has vigilance.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, return up to one other target nonland permanent to its owner's hand.Equipped creature gets +2/+1 and has vigilance.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingWhen this Vehicle enters, create a 2/2 red Mutant creature token.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)