: This creature becomes a Kithkin Scout with base power and toughness 2/3.: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
FlashFlyingThis creature enters with a -1/-1 counter on it., Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)Whenever you cast a creature spell, draw a card.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Choose a creature type. Draw a card for each permanent you control of that type.
This creature enters with two -1/-1 counters on it.At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Each creature spell you cast with toughness greater than its power costs less to cast.Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Choose two —• Create a token that's a copy of target Elemental you control.• Target player draws two cards.• Ashling's Command deals 2 damage to each creature target player controls.• Target player creates two Treasure tokens.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.When this creature leaves the battlefield, return the exiled card to its owner's hand.
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
FlyingWhenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)As this enchantment enters, choose a creature type.Double all damage that sources you control of the chosen type would deal.
Flying, first strike, lifelinkWhen Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
, Blight 1: Surveil 1., Blight 2: Exile target card from a graveyard.During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.