Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
FlashWhen this creature enters, untap each other Merfolk you control.As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.
Choose two —• Create a token that's a copy of target Goblin you control.• Creatures target player controls get +1/+1 and gain haste until end of turn.• Destroy target artifact or creature.• Target player mills five cards, then puts each Goblin card milled this way into their hand.
FlashAs an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)Other Kithkin you control get +1/+1.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Trample, ward This creature enters with five -1/-1 counters on it.Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
This creature enters with two -1/-1 counters on it.At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library., , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Choose two —• Create a token that's a copy of target Merfolk you control.• Creatures target player controls gain lifelink until end of turn.• Target player draws a card.• Tap target creature. Put a stun counter on it.
Choose two —• Create a token that's a copy of target Kithkin you control.• Target player creates a 1/1 green and white Kithkin creature token.• Target creature you control gets +3/+3 until end of turn.• Target creature you control fights target creature an opponent controls.
Choose two —• Create a token that's a copy of target Kithkin you control.• Target player creates a 1/1 green and white Kithkin creature token.• Target creature you control gets +3/+3 until end of turn.• Target creature you control fights target creature an opponent controls.