Choose two —• Create a token that's a copy of target Merfolk you control.• Creatures target player controls gain lifelink until end of turn.• Target player draws a card.• Tap target creature. Put a stun counter on it.
, : Another target creature you control gains flying and lifelink until end of turn.At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained...
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.When this creature leaves the battlefield, return the exiled card to its owner's hand.
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.Equip
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.When this creature leaves the battlefield, return the exiled card to its owner's hand.
As this artifact enters, choose a creature type.Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact., Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
FlashAs an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)Other Kithkin you control get +1/+1.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
, : Another target creature you control gains flying and lifelink until end of turn.At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained...
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.When this creature leaves the battlefield, return the exiled card to its owner's hand.
Choose two —• Create a token that's a copy of target Elf you control.• Return one or two target permanent cards from your graveyard to your hand.• Destroy target creature or enchantment.• Creatures target player controls get +3/+3 until end of turn. Untap them.
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, return up to one other target nonland permanent to its owner's hand.
FlashConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, return up to one other target nonland permanent to its owner's hand.
As this artifact enters, choose a creature type.Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact., Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Players can't draw cards or gain life.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.