Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Double strikeThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target creature gets +1/+0 and gains double strike until end of turn.
Double strikeThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target creature gets +1/+0 and gains double strike until end of turn.
FlashFlying, trampleIncrement (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
FlashFlying, trampleIncrement (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Choose one —• Each opponent sacrifices a nontoken artifact of their choice.• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.• Creatures you control get +1/+1 and gain trample until end of turn.
Ward—Discard a card.Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
Ward—Discard a card.Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
Create two 2/2 red and white Spirit creature tokens. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.Flashback
Create two 2/2 red and white Spirit creature tokens. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.Flashback
Menace (This creature can't be blocked except by two or more creatures.)Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.When this creature dies, if it had counters on it, put those counters on up to one target creature.
Menace (This creature can't be blocked except by two or more creatures.)Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.When this creature dies, if it had counters on it, put those counters on up to one target creature.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)