Create two 2/2 red and white Spirit creature tokens. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.Flashback
Create two 2/2 red and white Spirit creature tokens. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.Flashback
Menace (This creature can't be blocked except by two or more creatures.)Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.When this creature dies, if it had counters on it, put those counters on up to one target creature.
Menace (This creature can't be blocked except by two or more creatures.)Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.When this creature dies, if it had counters on it, put those counters on up to one target creature.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You draw a card and gain 1 life.
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You draw a card and gain 1 life.
FlyingWhenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target creature gains flying until end of turn.
FlyingWhenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target creature gains flying until end of turn.
Repartee —Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn.Whenever this creature deals combat damage to a player, you draw a card and lose 1 life.
Repartee —Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn.Whenever this creature deals combat damage to a player, you draw a card and lose 1 life.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on Berta, add one mana of any color., : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
FlyingWhenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )Put a +1/+1 counter on target creature.
FlyingWhenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )Put a +1/+1 counter on target creature.