LifelinkTarget artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.: Add for each Halfling you control.
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
TrampleWhenever this creature deals combat damage to a player, choose one —• Put a +1/+1 counter on target Wolf you control.• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
VigilanceWhenever another Elf you control enters, this creature gets +1/+1 until end of turn.: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Return up to one target creature card from your graveyard to your hand.Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Return up to one target creature card from your graveyard to your hand.Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
As this enchantment enters, choose a creature type.Creatures you control of the chosen type get +2/+2.Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
VigilanceWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
VigilanceWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
Gollum can't block.When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life., Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.