Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .): Gandalf's owner shuffles him into their library and draws three cards.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .): Gandalf's owner shuffles him into their library and draws three cards.
Return up to one target creature card from your graveyard to your hand.Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Return up to one target creature card from your graveyard to your hand.Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
FlyingThreshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.Mill four cards, then put an instant or sorcery card from among them into your hand.
FlyingThreshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.Mill four cards, then put an instant or sorcery card from among them into your hand.
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
You draw a card and lose 1 life.Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
You draw a card and lose 1 life.Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this enchantment enters, return target creature card from your graveyard to your hand.Whenever a creature card leaves your graveyard, amass Goblins 1.: Goblins and Orcs you control gain menace until end of turn.