ReachWhen this creature enters, put three +1/+1 counters on target creature.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
ReachWhen this creature enters, put three +1/+1 counters on target creature.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.: Put target card from your graveyard on the bottom of your library.Mill three cards. (Put the top three cards of your library into your graveyard.)
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.: Put target card from your graveyard on the bottom of your library.Mill three cards. (Put the top three cards of your library into your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
This spell can't be countered.Reach, vigilance, trampleRuric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.)
This spell can't be countered.Reach, vigilance, trampleRuric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.)
When this creature enters, choose one —• Return target legendary card from your graveyard to your hand.• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, choose one —• Return target legendary card from your graveyard to your hand.• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)