Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.Mill three cards. (Put the top three cards of your library into your graveyard.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.Mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
Choose one —• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.