(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile up to one target nontoken artifact or creature.II — Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")III — Return the exiled card to the battlefield under its owner's control. You gain 2 life.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
First strikeReckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
FlyingWhen this creature enters, choose one —• Target creature gets +1/+1 until end of turn.• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When Sylvia Tilly enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)At the beginning of combat on your turn, you may pay and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Whenever a creature you control enters, you gain 1 life.At the beginning of combat on your turn, put X +1/+1 counters on target creature you control, where X is one plus the amount of life you gained this turn.
Whenever a creature you control enters, you gain 1 life.At the beginning of combat on your turn, put X +1/+1 counters on target creature you control, where X is one plus the amount of life you gained this turn.
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Enchant artifact or creatureWhen this Aura enters, you may pay . If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.
Enchant artifact or creatureWhen this Aura enters, you may pay . If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)