Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
, : Copy target activated or triggered ability you control. You may choose new targets for the copy., : Copy target instant or sorcery spell you control. You may choose new targets for the copy., : Copy target permanent spell you control. (The copy becomes a token.)
Each creature you control gets +1/+0 for each time it has attacked this turn.Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
FlyingYou don't lose unspent red mana as steps and phases end.When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the...
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.: Your opponents can't gain life this turn.
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Nahiri, Heir of the Ancients deals damage to target creature...
FlyingWhenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the...