Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
FlyingYou don't lose unspent red mana as steps and phases end.When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
This spell costs less to cast for each creature in your party.: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Nahiri, Heir of the Ancients deals damage to target creature...
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
When Maul of the Skyclaves enters, attach it to target creature you control.Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)Equip
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.: Your opponents can't gain life this turn.
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)FlyingWhen Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Kicker When Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Kicker Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• Target player gains X life, where X is the greatest power among creatures they control.• Target creature you control fights target creature you don't control.
Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Spells your opponents cast that target Charix, the Raging Isle cost more to cast.: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.