Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
, Discard a card: Draw a card., : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.Other tapped creatures you control get +1/+0.Other untapped...
, Discard a card: Draw a card., : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.Other tapped creatures you control get +1/+0.Other untapped...
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card.Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
: Add ., : Add one mana of any color.: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
TrampleWhen Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.Flying, : Exile the top X cards of your library and put a study...
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
FlyingWhen Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
TrampleWhen Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Instant and sorcery spells you control have lifelink.At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.• Lorehold Command deals 3 damage to any target. Target player gains 3 life.• Sacrifice a permanent, then draw two cards.
You can't cast permanent spells., : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.