Instant and sorcery spells you control have lifelink.At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
TrampleAs long as you control eight or more lands, Augmenter Pugilist gets +5/+5.Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
TrampleAs long as you control eight or more lands, Augmenter Pugilist gets +5/+5.Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.• Lorehold Command deals 3 damage to any target. Target player gains 3 life.• Sacrifice a permanent, then draw two cards.
When Poet's Quill enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)Equipped creature gets +1/+1 and has lifelink.Equip
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order., Discard Creative Outburst: Create a Treasure token.
When Professor of Symbology enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Vigilance, trampleWhenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.