Enchant creatureWhen Convenient Target enters, suspect enchanted creature. (It has menace and can't block.)Enchanted creature gets +1/+1.: Return Convenient Target from your graveyard to your hand.
Enchant creatureWhen Convenient Target enters, suspect enchanted creature. (It has menace and can't block.)Enchanted creature gets +1/+1.: Return Convenient Target from your graveyard to your hand.
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.Draw three cards. Each opponent loses 3 life and you gain 3 life.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
FlyingDisguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
FlyingDisguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
FlyingWhen Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
HasteWhen Frantic Scapegoat enters, suspect it. (It has menace and can't block.)Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
HasteWhen Frantic Scapegoat enters, suspect it. (It has menace and can't block.)Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.