Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up.Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Kicker (You may pay an additional as you cast this spell.)Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.: Your opponents can't gain life this turn.
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
FlyingYou don't lose unspent red mana as steps and phases end.When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)FlyingWhen Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Nahiri, Heir of the Ancients deals damage to target creature...
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up.Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)