Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)As long as enchanted creature is red, it gets +1/+1 and has haste.
Chroma — , Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Target player can't play lands this turn if was spent to cast this spell and can't cast creature spells this turn if was spent to cast this spell. (Do both if was spent.)
Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.: You may put a blue or red creature card from your hand onto the battlefield.
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Creatures your opponents control get -1/-0 until end of turn if was spent to cast this spell, and creatures you control get +1/+0 until end of turn if was spent to cast this spell. (Do both if was spent.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand.When Nucklavee enters, you may return target blue instant card from your graveyard to your hand.
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Chroma — When Outrage Shaman enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.