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[1][U][B][R] Obeka, Splitter of Seconds

POTJ#222P#N
MenaceWhenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.

[rare] rare

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[2][W] One Last Job

POTJ#22P#N
Spree (Choose one or more additional costs.)+ — Return target creature card from your graveyard to the battlefield.+ — Return target Mount or Vehicle card from your graveyard to the battlefield.+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

[rare] rare

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[1][U][R] Breeches, the Blastmaker

POTJ#197P#N
MenaceWhenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.

[rare] rare

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[1][U][R] Breeches, the Blastmaker - Foil

POTJ#197P#F
MenaceWhenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.

[rare] rare

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[U][R] Malcolm, the Eyes

POTJ#219P#N
Flying, hasteWhenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

[rare] rare

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[3][U][U] Step Between Worlds

POTJ#70P#N
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

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[3][U][U] Step Between Worlds - Foil

POTJ#70P#F
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

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[1][U][U] Fblthp, Lost on the Range

POTJ#48P#N
Ward You may look at the top card of your library any time.The top card of your library has plot. The plot cost is equal to its mana cost.You may plot nonland cards from the top of your library.

[rare] rare

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[G][W][U] Kellan Joins Up

POTJ#212P#N
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

[rare] rare

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[G][W][U] Kellan Joins Up - Foil

POTJ#212P#F
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

[rare] rare

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[G][U][R] Riku of Many Paths

POTJ#227P#N
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —• Exile the top card of your library. Until the end of your next turn, you may play it.• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.• Create a 1/1 blue Bird creature token with flying.

[rare] rare

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[G][U][R] Riku of Many Paths - Foil

POTJ#227P#F
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —• Exile the top card of your library. Until the end of your next turn, you may play it.• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.• Create a 1/1 blue Bird creature token with flying.

[rare] rare

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[2][G] Ornery Tumblewagg

POTJ#171P#N
At the beginning of combat on your turn, put a +1/+1 counter on target creature.Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[rare] rare

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[2][R][W] Bruse Tarl, Roving Rancher

POTJ#198P#N
Oxen you control have double strike.Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

[rare] rare

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[X][R] Hell to Pay

POTJ#126P#N
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

[rare] rare

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[3][B] Pitiless Carnage

POTJ#98P#N
Sacrifice any number of permanents you control, then draw that many cards.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

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7 Kč
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[1][W] Dust Animus

POTJ#9P#N
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

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[1][W][U][B] Eriette, the Beguiler

POTJ#202P#N
LifelinkWhenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.

[rare] rare

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[1][W][U][B] Eriette, the Beguiler - Foil

POTJ#202P#F
LifelinkWhenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.

[rare] rare

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[R][W] Taii Wakeen, Perfect Shot

POTJ#234P#N
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card., : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

[rare] rare

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7 Kč
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[R][W] Taii Wakeen, Perfect Shot - Foil

POTJ#234P#F
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card., : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

[rare] rare

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7 Kč
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[2][W] Fortune, Loyal Steed

POTJ#12P#N
When Fortune, Loyal Steed enters, scry 2.Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.Saddle 1

[rare] rare

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[X][X][2][W] Another Round

POTJ#1P#N
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

[rare] rare

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7 Kč
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