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[B][B][R][R] Akul the Unrepentant - Foil

POTJ#189P#F
Flying, trampleSacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

[rare] rare

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12 Kč
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[2][G][W] Selvala, Eager Trailblazer

POTJ#231P#N
VigilanceWhenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.": Choose a color. Add one mana of that color for each different power among creatures you control.

[mythic] mythic

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12 Kč
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[1][W] Dust Animus - Foil

POTJ#9P#F
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

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12 Kč
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[4][R][R] Calamity, Galloping Inferno

POTJ#116P#N
HasteWhenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.Saddle 1

[rare] rare

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12 Kč
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[2][R][R] Hellspur Posse Boss - Foil

POTJ#128P#F
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[rare] rare

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12 Kč
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[2][R][R] Stingerback Terror

POTJ#147P#N
Flying, trampleStingerback Terror gets -1/-1 for each card in your hand.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction Promos

12 Kč
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[3][B][R] Rakdos Joins Up - Foil

POTJ#225P#F
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

[rare] rare

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12 Kč
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[3][B] Pitiless Carnage - Foil

POTJ#98S#F
Sacrifice any number of permanents you control, then draw that many cards.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction Promos

12 Kč
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[2][W] Fortune, Loyal Steed - Foil

POTJ#12P#F
When Fortune, Loyal Steed enters, scry 2.Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.Saddle 1

[rare] rare

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12 Kč
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[1][B] Vadmir, New Blood

POTJ#113P#N
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

[rare] rare

Outlaws of Thunder Junction Promos

12 Kč
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[1][B] Vadmir, New Blood - Foil

POTJ#113P#F
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

[rare] rare

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12 Kč
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[G][W] Seraphic Steed

POTJ#232P#N
First strike, lifelinkWhenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[rare] rare

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9 Kč
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[1][U] Archmage's Newt - Foil

POTJ#39P#F
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

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9 Kč
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[2][G][G] Colossal Rattlewurm

POTJ#159P#N
Colossal Rattlewurm has flash as long as you control a Desert.Trample, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

[rare] rare

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9 Kč
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[2][R][W] Bruse Tarl, Roving Rancher - Foil

POTJ#198P#F
Oxen you control have double strike.Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

[rare] rare

Outlaws of Thunder Junction Promos

9 Kč
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[2][R][R] Hellspur Posse Boss

POTJ#128P#N
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[rare] rare

Outlaws of Thunder Junction Promos

9 Kč
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[1][U] The Key to the Vault

POTJ#54P#N
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.Equip

[rare] rare

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9 Kč
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[U][B][R] Marchesa, Dealer of Death

POTJ#220P#N
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[rare] rare

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7 Kč
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[U][B][R] Marchesa, Dealer of Death - Foil

POTJ#220P#F
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[rare] rare

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7 Kč
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[1][U][R] Lilah, Undefeated Slickshot

POTJ#217P#N
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

[rare] rare

Outlaws of Thunder Junction Promos

7 Kč
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[1][U] Archmage's Newt

POTJ#39P#N
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

Outlaws of Thunder Junction Promos

7 Kč
Vyprodáno
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