Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
As Frontier Siege enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
Kicker (You may pay an additional as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Menace (This creature can't be blocked except by two or more creatures.)Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Flying: Mordant Dragon gets +1/+0 until end of turn.Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
FlyingWhen Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
FlyingLandfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
Other creatures you control get +1/+1.When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.At the beginning of your end step, each player gains control of all creatures they own.