Affinity for Daleks (This spell costs less to cast for each Dalek you control.)Other Daleks you control have haste.At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Other artifact creatures you control get +1/+1.
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
At the beginning of your upkeep, put a time counter on The Moment., : Untap target creature you control. It phases out until The Moment leaves the battlefield., : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.Suspend 4—
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Players have no maximum hand size.How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Players have no maximum hand size.How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
FlyingWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Crew 4