Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.II, III — Put a +1/+1 counter on each Warrior creature.IV — You may exile a nontoken creature you control. When you do,...
Rose Tyler gets +1/+1 for each time counter on it.Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.Doctor's companion (You can have two commanders if the other is the Doctor.)
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
You may choose not to untap The Pandorica during your untap step., : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
Partner with Madame VastraFirst strikeTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
First strike, hasteSanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
You may look at the top card of your library any time.Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)