When Baleful Beholder enters, choose one —• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip . Activate only once each turn.
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip . Activate only once each turn.
Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.• 1/3 Turtle with hexproof.• 1/5 Spider with reach.• 3/3 Elephant with trample.
Choose one —• Smash It — Destroy target artifact.• Lift the Curse — Destroy target enchantment.• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Choose one —• Smash It — Destroy target artifact.• Lift the Curse — Destroy target enchantment.• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)