Enchant creatureEnchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Dungeon Descent enters tapped.: Add ., , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Wight enters tapped.Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Wight enters tapped.Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Choose one —• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.• Make Camp — Return target permanent card from your graveyard to your hand.
Choose one —• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.• Make Camp — Return target permanent card from your graveyard to your hand.
FlashDrag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
FlashDrag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Siege Monster — When Earth-Cult Elemental enters, roll a d20.1—9 | Each player sacrifices a permanent of their choice.10—19 | Each opponent sacrifices a permanent of their choice.20 | Each opponent sacrifices two permanents of their choice.
Siege Monster — When Earth-Cult Elemental enters, roll a d20.1—9 | Each player sacrifices a permanent of their choice.10—19 | Each opponent sacrifices a permanent of their choice.20 | Each opponent sacrifices two permanents of their choice.