Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
HexproofIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.When there are nine or more incarnation counters on Nine Lives, exile it.When Nine Lives leaves the battlefield, you lose the game.
When Idol of Endurance enters, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield., : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn.
During your turn, Radha, Heart of Keld has first strike.You may look at the top card of your library any time, and you may play lands from the top of your library.: Radha gets +X/+X until end of turn, where X is the number of lands you control.
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Enchant creatureEnchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Choose one or more —• Counter target spell.• Counter target activated or triggered ability.• Return target nonland permanent to its owner's hand.• Create a token that's a copy of target creature you control.• Target player draws a card.