When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."Spells your opponents cast that target Pursued Whale cost more to cast.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
During your turn, Radha, Heart of Keld has first strike.You may look at the top card of your library any time, and you may play lands from the top of your library.: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
FlashWhen Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value., , Discard a legendary card: Draw two cards.
This spell costs less to cast, where X is the total power of creatures you control.Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Enchant creatureEnchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Haste: Another target creature with power 2 or less can't be blocked this turn., , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Other Cats you control get +1/+1 and have protection from Dogs.Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.