Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound...
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Benevolent Hydra enters with X +1/+1 counters on it.If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead., Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.