Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Target creature you control deals damage equal to its power to target player.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
First strikeRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Choose one —• Until end of turn, you gain control of target creature and it gains haste.• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.Entwine (Choose both if you pay the entwine cost.)
Target creature gets -3/-0 until end of turn.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)