Shrewd Hatchling enters with four -1/-1 counters on it.: Target creature can't block Shrewd Hatchling this turn.Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)Double strike
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
DefenderMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Reach (This creature can block creatures with flying.)Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Create two 1/1 white Kithkin Soldier creature tokens.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, draw a card.Flying
Staggershock deals 2 damage to any target.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."