You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
FlashVigilanceWhen this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Spree (Choose one or more additional costs.)+ — Destroy target artifact.+ — Destroy target enchantment.+ — Put a +1/+1 counter on each creature target player controls.
Spree (Choose one or more additional costs.)+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.+ — Create an X/X green Elemental creature token, where X is the number of lands you control.
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
You don't lose unspent red mana as steps and phases end.Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Enchant creatureEnchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
, Sacrifice a creature: Put two +1/+1 counters on target creature., Remove a counter from a creature you control: Create a Treasure token., Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.: Untap Fain.
: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle., Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.