Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)Whenever you cast a spell during your turn, untap target creature.
VigilanceDuring your turn, prevent all damage that would be dealt to this creature.Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
LifelinkWhenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Flying, lifelink, hasteWhenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have., Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Changeling (This card is every creature type.)When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Slurrk enters with five +1/+1 counters on it.Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.Partner (You can have two commanders if both have partner.)
You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
This creature can't be blocked.Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
TrampleMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Target creature gets +1/+1 and gains double strike until end of turn.Fuse (You may cast one or both halves of this card from your hand.)All creatures able to block target creature this turn do so.Fuse (You may cast one or both halves of this card from your hand.)
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
FlashVigilanceWhen this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Spree (Choose one or more additional costs.)+ — Destroy target artifact.+ — Destroy target enchantment.+ — Put a +1/+1 counter on each creature target player controls.
Spree (Choose one or more additional costs.)+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.+ — Create an X/X green Elemental creature token, where X is the number of lands you control.
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.