You don't lose unspent red mana as steps and phases end.Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Enchant creatureEnchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
, Sacrifice a creature: Put two +1/+1 counters on target creature., Remove a counter from a creature you control: Create a Treasure token., Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.: Untap Fain.
: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle., Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
This spell can't be countered.IndestructibleToski attacks each combat if able.Whenever a creature you control deals combat damage to a player, draw a card.
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
When Omnath enters, draw a card.Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost less to cast.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever this creature deals combat damage to a player, look at that player's hand.: Return target Ninja you control to its owner's hand. Activate only during your turn.