Shoreline Looter can't be blocked.Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
(Gain the next level as a sorcery to add its ability.)When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.• Put a +1/+1 counter on each Bird you control.• Draw a card.
: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Shoreline Looter can't be blocked.Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)Enchant creatureWhen Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.You control enchanted creature.
Vigilance, reachWhenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
FlyingWhenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.