(Gain the next level as a sorcery to add its ability.)When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.: Level 2At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.: Level 3At the beginning of your draw step, draw an additional card for each opponent...
: Add .: Add . Spend this mana only to cast a creature spell., , Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Flying, deathtouchWhenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
: Add .: Add . Spend this mana only to cast a creature spell., : Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Reach: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your...
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)As an additional cost to cast this spell, discard a card.Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
FlashFlyingWhenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
FlashFlyingWhenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
(Gain the next level as a sorcery to add its ability.)Whenever a creature you control enters, surveil 1.: Level 2Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.: Level 3Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
At the beginning of your first main phase, add or for each Raccoon you control.Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.