Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry., Remove a supply counter from Stocking the Pantry: Draw a card.
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry., Remove a supply counter from Stocking the Pantry: Draw a card.
When Bakersbane Duo enters, create a Food token.Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
When Bakersbane Duo enters, create a Food token.Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
: Add .: Add . Spend this mana only to cast a creature spell., , Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
FlashWhen Downwind Ambusher enters, choose one —• Target creature an opponent controls gets -1/-1 until end of turn.• Destroy target creature an opponent controls that was dealt damage this turn.
FlashWhen Downwind Ambusher enters, choose one —• Target creature an opponent controls gets -1/-1 until end of turn.• Destroy target creature an opponent controls that was dealt damage this turn.
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)