Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Geist Trappers is paired with another creature, both creatures have reach.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.Equip (: Attach to target creature you control. Equip only as a sorcery.)