Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Target creature gets +1/+1 and gains double strike until end of turn.Fuse (You may cast one or both halves of this card from your hand.)All creatures able to block target creature this turn do so.Fuse (You may cast one or both halves of this card from your hand.)
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to any target.Fuse (You may cast one or both halves of this card from your hand.)
Creatures you control get +1/+1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Creatures your opponents control get -1/-1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)
Target player draws two cards and loses 2 life.Fuse (You may cast one or both halves of this card from your hand.)Trouble deals damage to target player equal to the number of cards in that player's hand.Fuse (You may cast one or both halves of this card from your hand.)