Target player discards two cards.Fuse (You may cast one or both halves of this card from your hand.)Return target card from your graveyard to your hand.Fuse (You may cast one or both halves of this card from your hand.)
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
As Council of the Absolute enters, choose a noncreature, nonland card name.Your opponents can't cast spells with the chosen name.Spells with the chosen name you cast cost less to cast.
Create a 3/3 green Centaur creature token.Fuse (You may cast one or both halves of this card from your hand.)You gain 2 life for each creature you control.Fuse (You may cast one or both halves of this card from your hand.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana...
Target creature you control gets +1/+0 and gains first strike until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to any target.Fuse (You may cast one or both halves of this card from your hand.)
Creatures you control get +1/+1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)Creatures your opponents control get -1/-1 until end of turn.Fuse (You may cast one or both halves of this card from your hand.)