Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Whenever another nontoken creature you control dies, draw a card.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Take an extra turn after this one.If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
MenaceWhenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Partner (You can have two commanders if both have partner.)
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.): Add one mana of any color.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on this enchantment.At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.