Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on this enchantment.At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
FlyingWhenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Create two 4/4 green Rhino creature tokens with trample.
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Unholy Heat deals 2 damage to target creature or planeswalker.Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.: Draw a card, then discard a card.
MenaceWhenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.TramplePartner (You can have two commanders if both have partner.)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
( represents colorless mana.)Choose one —• Exile target creature with power or toughness 1 or less.• Counter target sorcery spell.• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Whenever another nontoken creature you control dies, draw a card.
You can't cast permanent spells., : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
FlyingEach creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."