When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Changeling (This card is every creature type.): Target creature gains all creature types until end of turn.: Target creature loses all creature types until end of turn.
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Howltooth Hollow enters tapped.: Add ., : You may play the exiled card without paying its mana cost if each player has no cards in hand.
HasteIf a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
FlyingWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.: Jagged-Scar Archers deals damage equal to its power to target creature with flying.