When Spiderwig Boggart enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
FlyingWhen Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.), Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters, destroy target nonartifact, nonblack creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens.Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Bog Hoodlums can't block.When Bog Hoodlums enters, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)